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AI Insights · Timothy · October 2021

Top 5 Basketball Games on iOS in Europe: Q3 2021 Performance

In Q3 2021, the top basketball games on iOS in Europe demonstrated varied trends in downloads, revenue, and active users. Discover the performance highlights of these popular apps.

Top 5 Basketball Games on iOS in Europe: Q3 2021 Performance

In the third quarter of 2021, the top basketball games on iOS in Europe showcased diverse performance trends across weekly downloads, revenue, and active user metrics. Here’s a closer look at how each game fared during this period.

Block'em All from Rollic Games saw a notable fluctuation in its weekly downloads, starting with 927 in mid-July and peaking at 126K in late July before gradually declining to around 8.9K by the end of September. The game's weekly revenue had a modest start, reaching a high of approximately $91 in early August and tapering off to $3 by the end of September. Active users followed a similar trend, peaking at 136K in early August and settling at around 20K towards the end of the quarter.

NBA 2K Mobile Basketball Game by 2K, maintained a consistent performance. Weekly downloads ranged from around 17K to 27K, with a peak of 27K in early July. Revenue was robust, starting at approximately $16.7K in late June and peaking at $32.3K in early August. Active users remained relatively stable, fluctuating between 52K and 62K throughout the quarter.

Basketball Arena - Sports Game from MASOMO LIMITED experienced a steady trend in downloads, with highs of around 34.6K in early August and lows of approximately 12.7K in early September. Revenue showed variability, reaching around $11.2K in mid-August and dropping to $6.7K in early September before rising again to $8.8K by the end of the quarter. Active users peaked at 101K in mid-August, ending the quarter at around 74K.

Jump Dunk 3D by Voodoo exhibited a downward trend in weekly downloads, starting at 32K in late June and decreasing to about 8.6K by the end of September. The game's revenue remained minimal, with occasional peaks like $60 in late June and $47 in late August. Active users followed a similar pattern, starting at 76K in late June and declining to around 32K by the end of the quarter.

Flipper Dunk from Rollic Games maintained a relatively stable performance in weekly downloads, ranging from 11.5K to 24.5K throughout the quarter. Revenue showed slight fluctuations, peaking at $163 in late June and stabilizing around $102 by the end of September. Active users remained steady, starting at 79K in late June and ending at around 64K by the end of the quarter.

These insights, derived from Sensor Tower data, reveal the dynamic nature of the top basketball games on iOS in Europe during Q3 2021. For more in-depth analysis and additional insights, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: October 2021